AI Insights · Timothy · April 2023
Top 5 Match 3 Games Performance in France - Q1 2023
Explore the performance of the top 5 Match 3 games on a unified platform in France for Q1 2023, including weekly downloads, revenue, and active user trends.
In Q1 2023, the top 5 Match 3 games in France displayed varied performance metrics across weekly downloads, revenue, and active users, according to data from Sensor Tower.
ドラゴンボールZ ドッカンバトル from Bandai Namco Entertainment Inc. experienced fluctuations in its weekly revenue, peaking at approximately $1.1M in the last week of December. By the end of March, revenue had dropped to around $111K. Weekly downloads saw a high of 16K in late January but declined to about 4.9K by the end of the quarter. Weekly active users also saw a decline from 283K at the start of the quarter to 203K by the end of March.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio showed steady weekly revenue, starting at $1.4K and fluctuating around this value, ending Q1 at $1.2K. Downloads peaked at 13.8K in early February but fell to 5.5K by the end of March. Active users increased from 66K at the beginning of the quarter to 82K in mid-February, before settling at 71K by the end of March.
Bubble Shooter Rainbow from Blackout Lab had modest weekly revenue, starting at $66 and peaking at $152 in early January, before dropping to $33 by the end of March. Weekly downloads were highest at 14.2K in the last week of December, stabilizing around 7.6K to 8.4K for the remainder of the quarter. Active users remained relatively stable, fluctuating between 77K and 94K.
Marble Master by Teewee Games saw a significant increase in weekly revenue, starting at $47 and peaking at $840 in mid-March. Downloads surged from 530 in late January to 14.1K in mid-February, stabilizing around 5.7K by the end of March. Active users also increased dramatically, from 5.2K in late January to 26.7K in early March, before declining to 17.9K by the end of the quarter.
Bubble Shooter - Home Design remained consistent in weekly downloads, starting at 5.3K and peaking at 6.7K in mid-February, ending the quarter at 5.2K. Active users saw a steady increase from 12.5K at the start of the quarter to around 15.5K in mid-February, with a slight decline to 14.2K by the end of March.
For more detailed insights and trends, visit Sensor Tower.